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/ Packard Bell - Multimedia…D & Packard Bell Library / Packard Bell Master CD.iso / bu / k / 555584 / pbnav30 / kidspace / kidspace.ini
INI File  |  1994-06-30  |  9KB  |  411 lines

  1. ;
  2. ; FOLDERSx - list of folder (drawer) names and paths
  3. ;          - superceded by kidsflds.inf, if found.
  4. ;
  5. [FOLDERS]
  6. Folders=5
  7.  
  8. [FOLDER1]
  9. Path=Fldr1
  10. Title=Homework
  11.  
  12. [FOLDER2]
  13. Path=Fldr2
  14. Title=Letters
  15.  
  16. [FOLDER3]
  17. Path=Fldr3
  18. Title=Paintings
  19.  
  20. [FOLDER4]
  21. Path=Fldr4
  22. Title=Personal
  23.  
  24. [FOLDER5]
  25. Path=Fldr5
  26. Title=Misc.
  27.  
  28.  
  29. ;
  30. ; CATAGORY1 - software group info.
  31. ;           - superceded by kidscats.inf, if found.
  32. ;
  33. ; APPx      - list of application names and paths
  34. ;           - superceded by kidsapps.inf (CATAGORY1 title), if found.
  35. ;
  36. [CATEGORY1]
  37. Apps=11
  38. Title=Apps
  39.  
  40. App1 Title=Life Genesis
  41. App1 Icon=C:\WEPPB\LIFEGEN.EXE
  42. App1 Action=C:\WEPPB\LIFEGEN.EXE
  43. App1 Security=0
  44. App1 X=15
  45. App1 Y=150
  46.  
  47. App2 Title=JigSawed
  48. App2 Icon=C:\WEPPB\JIGSAWED.EXE
  49. App2 Action=C:\WEPPB\JIGSAWED.EXE
  50. App2 Cmdline=C:\WEPPB\FISH.BMP
  51. App2 Security=0
  52. App2 X=50
  53. App2 Y=145
  54.  
  55. App3 Title=Minesweeper
  56. App3 Icon=WINMINE.EXE
  57. App3 Action=WINMINE.EXE
  58. App3 Security=0
  59. App3 X=85
  60. App3 Y=140
  61.  
  62. App4 Title=Solitaire
  63. App4 Icon=SOL.EXE
  64. App4 Action=SOL.EXE
  65. App4 Security=0
  66. App4 X=15
  67. App4 Y=240
  68.  
  69. App5 Title=Rodent's Revenge
  70. App5 Icon=C:\WEPPB\RODENT.EXE
  71. App5 Action=C:\WEPPB\RODENT.EXE
  72. App5 Security=0
  73. App5 X=50
  74. App5 Y=230
  75.  
  76. App6 Title=Rattler Race
  77. App6 Icon=C:\WEPPB\RATTLER.EXE
  78. App6 Action=C:\WEPPB\RATTLER.EXE
  79. App6 Security=0
  80. App6 X=85
  81. App6 Y=220
  82.  
  83. App7 Title=Ski Free
  84. App7 Icon=C:\WEPPB\SKI.EXE
  85. App7 Action=C:\WEPPB\SKI.EXE
  86. App7 Security=0
  87. App7 X=15
  88. App7 Y=330
  89.  
  90. App8 Title=Dr. Black Jack
  91. App8 Icon=C:\WEPPB\BLAKJAK.EXE
  92. App8 Action=C:\WEPPB\BLAKJAK.EXE
  93. App8 Security=0
  94. App8 X=50
  95. App8 Y=310
  96.  
  97. App9 Title=Paint Brush
  98. App9 Icon=C:\WINDOWS\PBRUSH.EXE
  99. App9 Action=C:\WINDOWS\PBRUSH.EXE
  100. App9 Security=0
  101. App9 X=85
  102. App9 Y=290
  103.  
  104. App10 Title=Write
  105. App10 Icon=C:\WINDOWS\WRITE.EXE
  106. App10 Action=C:\WINDOWS\WRITE.EXE
  107. App10 Security=0
  108. App10 X=540
  109. App10 Y=368
  110.  
  111. App11 Title=Calculator
  112. App11 Icon=C:\WINDOWS\CALC.EXE
  113. App11 Action=C:\WINDOWS\CALC.EXE
  114. App11 Security=0
  115. App11 X=580
  116. App11 Y=368
  117.  
  118. ;
  119. ; EXCLUDED  - files to be excluded from automatic inclusion on desktop
  120. ;
  121.  
  122. [EXCLUDED]
  123. Extensions=ini tmp com exe bat pif dll dat wav mid vbx bas frm glb gbl bk sco inf
  124.  
  125.  
  126. ;
  127. ; SOUNDS    - sound files (or system-sound names) corresponding with events
  128. ;           - may be actual sound or counter for randomizing.
  129. ;
  130. [SOUNDS]
  131. ; on opening Preferences Drawer
  132. prefs=sldwst.wav
  133. ; on accessing Diskettes
  134. disks=sldwst.wav
  135. disk=tada.wav
  136. ; on incorrect password
  137. sorry=buzzer.wav
  138. ; clicking on Jar
  139. jar=2
  140. jar1=glasbk.wav
  141. jar2=glass1.wav
  142. ; clicking on Jar-Squid
  143. squid=3
  144. squid1=roar3.wav
  145. squid2=roar4.wav
  146. squid3=snake.wav
  147. ; clicking on Hat
  148. hat=beer.wav
  149. ; clicking Help button
  150. help=tada.wav
  151. ; on Exit
  152. exit=2
  153. exit1=tada.wav
  154. exit2=starend.wav
  155. ; on Trash dump
  156. trash=3
  157. trash1=gurgling.wav
  158. trash2=beer.wav
  159. trash3=bath.wav
  160. ; on ending Preferences
  161. done=2
  162. done1=sldwst.wav
  163. done2=sldwst.wav
  164. ; on opening Drawers
  165. open=4
  166. open1=squeak.wav
  167. open2=squeak1.wav
  168. open3=squeak2.wav
  169. open4=squeak3.wav
  170. ; on closing Drawers
  171. close=3
  172. close1=crash.wav
  173. close2=vault.wav
  174. close3=streak.wav
  175. ; on Earthquake animation
  176. quake=4
  177. quake1=rumble.wav
  178. quake2=quake2.wav
  179. quake3=quake3.wav
  180. quake4=fire.wav
  181. quakelong=quake4.wav
  182. ; on Skull animation
  183. skull=9
  184. skull1=dogbrk.wav
  185. skull2=roar.wav
  186. skull3=monk4.wav
  187. skull4=catmeow.wav
  188. skull5=hen.wav
  189. skull6=horse.wav
  190. skull7=pig.wav
  191. skull8=roar2.wav
  192. skull9=roar3.wav
  193. ; on Bird-Chirp animation
  194. bird=11
  195. bird1=kookbura.wav
  196. bird2=toucan.wav
  197. bird3=quack1.wav
  198. bird4=chirp1.wav
  199. bird5=chirp2.wav
  200. bird6=crow.wav
  201. bird7=cuckoo.wav
  202. bird8=bird2.wav
  203. bird9=bird4.wav
  204. bird10=lark.wav
  205. bird11=rooster.wav
  206. ; on Bird-Fly animation
  207. birdfly=2
  208. birdfly1=pidgeon.wav
  209. birdfly2=flapping.wav
  210. ; on Lizard animation
  211. lizard=5
  212. lizard1=roar2.wav
  213. lizard2=roar3.wav
  214. lizard3=roar4.wav
  215. lizard4=snakeh.wav
  216. lizard5=
  217. ; on Monkey animation
  218. monkey=3
  219. monkey1=well.wav
  220. monkey2=monk6.wav
  221. monkey3=
  222. ; on Room-Switch
  223. switch=9
  224. switch1=sldwst.wav
  225. switch2=tada.wav
  226. switch3=tada.wav
  227. switch4=swoosh1.wav
  228. switch5=swoosh2.wav
  229. switch6=swoosh3.wav
  230. switch7=shade1.wav
  231. switch8=shade2.wav
  232. switch9=sldwst2.wav
  233. ; on Names toggle
  234. seethem=3
  235. seethem1=tada.wav
  236. seethem2=tada.wav
  237. seethem3=sldwst.wav
  238. noseethem=oooo-1.wav
  239. ; on Rocket animation (liftoff)
  240. liftoff=8
  241. liftoff1=sldwst.wav
  242. liftoff2=carstart.wav
  243. liftoff3=firwork2.wav
  244. liftoff4=explode.wav
  245. liftoff5=rocket.wav
  246. liftoff6=rocket3.wav
  247. liftoff7=flyby.wav
  248. liftoff8=ignite.wav
  249. liftofflong=3
  250. liftofflong1=liftoff.wav
  251. liftofflong2=rocket2.wav
  252. liftofflong3=707tkoff.wav
  253. ; on Rocket animation (landing)
  254. landing=9
  255. landing1=airport.wav
  256. landing2=ignite.wav
  257. landing3=crash.wav
  258. landing4=pcrash.wav
  259. landing5=firwork2.wav
  260. landing6=explode.wav
  261. landing7=rocket.wav
  262. landing8=rocket3.wav
  263. landing9=flyby.wav
  264. ; on Boat animation
  265. boat=5
  266. boat1=boat1.wav
  267. boat2=boat2.wav
  268. boat3=boat3.wav
  269. boat4=boat4.wav
  270. boat5=paisley.wav
  271. ; on Cruiser animation
  272. cruiser=4
  273. cruiser1=scifi2.wav
  274. cruiser2=mothship.wav
  275. cruiser3=
  276. cruiser4=
  277. ; on Jet animation
  278. jet=5
  279. jet1=jet.wav
  280. jet2=paisley.wav
  281. jet3=form1.wav
  282. jet4=form2.wav
  283. jet5=f18.wav
  284. ; on Robot animation
  285. robot=9
  286. robot1=trainw.wav
  287. robot2=bellbike.wav
  288. robot3=brakes.wav
  289. robot4=trolley.wav
  290. robot5=stutter.wav
  291. robot6=trainw2.wav
  292. robot7=computer.wav
  293. robot8=motor.wav
  294. robot9=scifi5.wav
  295. ; on Cloud animation
  296. cloud=3
  297. cloud1=thundr1.wav
  298. cloud2=thundr3.wav
  299. cloud3=thndr.wav
  300. ; on Space-Ambience animation
  301. space=13
  302. space1=scifi8.wav
  303. space2=scifi10.wav
  304. space3=scifi13.wav
  305. space4=scifi15.wav
  306. space5=scifi17.wav
  307. space6=scifi19.wav
  308. space7=airport2.wav
  309. space8=tower.wav
  310. space9=gcs.wav
  311. space10=jet.wav
  312. space11=flyby.wav
  313. space12=sship.wav
  314. space13=sships.wav
  315. ; on Jungle-Ambience animation
  316. jungle=15
  317. jungle1=a04mon.wav
  318. jungle2=a05isl.wav
  319. jungle3=a08gra.wav
  320. jungle4=a10sav.wav
  321. jungle5=a12bralb.wav
  322. jungle6=a16elpaf.wav
  323. jungle7=a21gorlw.wav
  324. jungle8=a36chimp.wav
  325. jungle9=a40linas.wav
  326. jungle10=diamondw.wav
  327. jungle11=pond.wav
  328. jungle12=cricket.wav
  329. jungle13=monk1.wav
  330. jungle14=monk3.wav
  331. jungle15=bird1.wav
  332. ; on Jungle-Ocean-Ambience animation
  333. ocean=3
  334. ocean1=ocean.wav
  335. ocean2=amb4.wav
  336. ocean3=seagull.wav
  337. ; on Jungle-Rainforest-Ambience animation
  338. forest=5
  339. forest1=rainfor.wav
  340. forest2=thundr2.wav
  341. forest3=african.wav
  342. forest4=lion.wav
  343. forest5=elephant.wav
  344. ; on About-Box
  345. about=3
  346. about1=child1.wav
  347. about2=child2.wav
  348. about3=child3.wav
  349. ; during intro vignette - no INTRO=
  350. intro0=ksintro0.wav
  351. intro1=ksintro1.wav
  352. intro2=ksintro2.wav
  353. intro3=ksintro3.wav
  354. intro4=ksintro4.wav
  355. intro5=ksintro5.wav
  356.  
  357.  
  358. ;
  359. ; KIDSPACE - program defaults
  360. ;          - superceded by kidspace.inf, if found.
  361. ;          - note passwords not saved here, only in kidspace.inf.
  362. ;
  363. [KIDSPACE]
  364. ;
  365. ; options: bit flags: 
  366. ;          +1:  animation on
  367. ;          +2:  sound on
  368. ;          +4:  trash on
  369. ;          +8:  diskette access on
  370. ;         +16:  preferences password required
  371. ;         +32:  exit password required
  372. ;         +64:  drawer passwords required
  373. ;       +1024:  introduction vignette on
  374. OPTIONS=1039
  375. ;
  376. ; room:
  377. ;           0:  space room - earth scene
  378. ;           1:  space room - mars scene
  379. ;          10:  jungle room - jungle scene
  380. ;          11:  jungle room - beach scene
  381. ROOM=1
  382. ;
  383. ROOM1=KS_SPACE
  384. ROOM2=KS_TREEH
  385. ; debug:    1:  display build version in About...
  386. DEBUG=0
  387.  
  388.  
  389. ;
  390. ; INTRO  - introduction vignette
  391. ;
  392. [INTRO]
  393. ;
  394. ; TEXTX (0-X):  format: iX,wait,text
  395. ;               whereby i = F:front-facing agent, 
  396. ;                           L:left-facing agent, 
  397. ;                           R:right-facing agent,
  398. ;                           D:down-facing agent,
  399. ;                           U:up-facing agent,
  400. ;                       X = animation iterations of specified agent (def:1),
  401. ;                    wait = milliseconds this text remains visible (0-64000)
  402. ;                           (note: if animation takes place, wait occurs each
  403. ;                           step of animation, otherwise once)
  404. ;                    text = up to 250 characters.
  405. TEXT0=F2,800,Hello and welcome to Kidspace!\nThis is the fun place to work and play.
  406. TEXT1=L8,500,Keep your software in the bookcase!\nPut all your games and stuff on the shelves.\nThe bottom drawer lets Mom and Dad organize the room.
  407. TEXT2=D8,300,To start your software, drag things from the shelves to where I'm standing.
  408. TEXT3=R4,500,Keep all your files and letters in the dresser drawers.
  409. TEXT4=U6,200,Watch out for things flying around!
  410. TEXT5=F2,1000,Now, if you need more help, click on the big "?" with the mouse.\nHave fun!
  411.